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Generics

TypeScript generics are pervasive — you write Array<T>, Promise<T>, Record<K, V> every day. Go added generics in 1.18 with a similar syntax but a different constraint model.

The key difference: TypeScript uses structural typing for generics (T extends { length: number }). Go uses constraint interfaces — a named interface that lists the exact set of types (or method sets) allowed. This makes Go generics more explicit but also more predictable at the cost of verbosity.

TypeScript
// TypeScript — structural constraint
function identity<T>(value: T): T {
return value;
}
function first<T extends { length: number }>(arr: T[]): T {
return arr[0];
}
// Generic container
class Stack<T> {
private items: T[] = [];
push(item: T) { this.items.push(item); }
pop(): T | undefined { return this.items.pop(); }
}
Go
// Go — type parameter + constraint interface
func Identity[T any](value T) T {
return value
}
func First[T any](slice []T) T {
return slice[0]
}
// Generic stack
type Stack[T any] struct {
items []T
}
func (s *Stack[T]) Push(item T) {
s.items = append(s.items, item)
}
func (s *Stack[T]) Pop() (T, bool) {
var zero T
if len(s.items) == 0 {
return zero, false
}
last := s.items[len(s.items)-1]
s.items = s.items[:len(s.items)-1]
return last, true
}

The any constraint means “any type at all” — the generic equivalent of interface{}. But Go lets you write richer constraints using interfaces that enumerate underlying types with the ~ operator.

TypeScript
// TypeScript — union type constraint
type Numeric = number | bigint;
function add<T extends Numeric>(a: T, b: T): T {
return (a as any) + (b as any) as T;
}
Go
// Go — constraint interface with type union
type Number interface {
~int | ~int32 | ~int64 | ~float64
}
func Add[T Number](a, b T) T {
return a + b
}
// Usage
x := Add(1, 2) // int
y := Add(1.5, 2.5) // float64

The ~int syntax means “any type whose underlying type is int” — so your custom type type MyID int satisfies ~int. Without ~ only the exact int type would match.

TypeScript can compare anything with ===. Go’s == operator only works on types that are comparable (no slices, maps, or functions). The built-in comparable constraint expresses this:

TypeScript
// TypeScript — == works on anything
function contains<T>(arr: T[], val: T): boolean {
return arr.some(x => x === val);
}
Go
// Go — comparable constraint required for ==
func Contains[T comparable](slice []T, val T) bool {
for _, v := range slice {
if v == val {
return true
}
}
return false
}
// Works for int, string, struct with comparable fields — but NOT for slices or maps.

A constraint interface can include both method requirements AND type unions:

type Stringer interface {
String() string
}
// Accept any type that is int OR float64 AND has a String() method
// (rare but valid in library code)
type StringableNumber interface {
~int | ~float64
String() string
}

In practice, most constraints are either pure method sets (classic interfaces) or pure type unions (numeric/ordered operations).

TypeScript
// TypeScript — stdlib has these
const doubled = [1,2,3].map(x => x * 2);
const evens = [1,2,3,4].filter(x => x % 2 === 0);
Go
// Go — before 1.21 you wrote these yourself
func Map[T, U any](s []T, fn func(T) U) []U {
out := make([]U, len(s))
for i, v := range s {
out[i] = fn(v)
}
return out
}
func Filter[T any](s []T, fn func(T) bool) []T {
var out []T
for _, v := range s {
if fn(v) {
out = append(out, v)
}
}
return out
}
// Since Go 1.23 slices.Collect + iter package handles this more idiomatically

Generics vs interfaces — when to use which

Section titled “Generics vs interfaces — when to use which”
package main
import "fmt"
type Number interface {
~int | ~float64
}
func Sum[T Number](nums []T) T {
var total T
for _, n := range nums {
total += n
}
return total
}
func Map[T, U any](slice []T, fn func(T) U) []U {
result := make([]U, len(slice))
for i, v := range slice {
result[i] = fn(v)
}
return result
}
func Contains[T comparable](slice []T, val T) bool {
for _, v := range slice {
if v == val {
return true
}
}
return false
}
func main() {
ints := []int{1, 2, 3, 4, 5}
fmt.Println("Sum:", Sum(ints))
fmt.Println("Sum floats:", Sum([]float64{1.1, 2.2, 3.3}))
doubled := Map(ints, func(x int) int { return x * 2 })
fmt.Println("Doubled:", doubled)
labels := Map(ints, func(x int) string { return fmt.Sprintf("item-%d", x) })
fmt.Println("Labels:", labels)
fmt.Println("Contains 3?", Contains(ints, 3))
fmt.Println("Contains 9?", Contains(ints, 9))
}
What does the `~int` syntax mean in a Go constraint interface?
Which built-in constraint ensures the `==` operator can be used on a type parameter?
When should you prefer a plain interface over generics in Go?
Generics were introduced in Go version: